Wednesday, May 11, 2011

That Grim Specter

Skeleton Wizard can never really die of course, but since this is a classic platformer, I have given our hero a number of lives, which can be taken away if he does something foolish like falling off the bottom of the map. At present nothing happens when you hit zero, so I'll need to do a state / screen framework to allow for a "GAME OVER" situation, which means I need a title screen, plus I'm getting tired of looking at that blue background, and the Wiz could use some jumping and falling animations . . . sounds like an art push lies in my near future.  

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