Monday, May 16, 2011

I have levels!


The tile engine infrastructure is starting to pay off. After working out the animation bug (I was totally right about it), I whipped up some programmer art and implemented the idea of Collidability - different kinds of tiles will react differently to player collisions. You can hop directly up through a bridge and then land on it, but a block will stop you.

Things I'm looking forward to (the bullets are back baby):
  • Bullets (not the list kind, the shooty kind)
  • Enemies
  • A background
  • Scrolling - I want each level to be the same height as the screen but much longer.
  • More Hud stuff, level indicator, points
  • Some stuff to collect for points
  • A GUI level editor (no clue where to even start with that)

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